My name is Andreas Ganske. I am a game developer and computer science student at the Humboldt Universität Berlin.
I am using this development-blog to show you my latest ideas and progresses related to games and software.
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Geolaria is on sale for 99 Cents! (0.99$) in the Mac App Store! This offer is only available a few days, so get it now! So use the opportunity, tell your friends about the campaign and have fun! Visit the App Store »
Now the bug that caused the Geoms to stop or delay spawning is really fixed. Another bug was found by Xeres – the experience bar didn’t display the right values. This is fixed now. Additionally I fixed a graphics bug at the scroll bars of the high scores. If there is a new version of Geolaria available there will be a note in the main menu of the game. You… Read on »
And again – a new version of Geolaria has just been released. The Mac App Store haven’t catched v1.1 yet, so it will be skipped there. Hopefully they review it soon. Version 1.2: The last planet “Allasur” couldn’t be started. The game just crashed. Should be fixed now. A small version number has been added behind the title “Geolaria” ingame so you can see which version you have. » To… Read on »
Just released version 1.1 of Geolaria! Hopefully the Mac App Store and Desura will update them soon. The demo you can download on this site is already updatet! * Fixed the bug where the Geoms stopped spawning. * Fixed the tutorial now. * Created a new .zip-File for Windows (there were some problems with it)
It’s no longer up to me. Geolaria was just sent to Apple and Desura.
Typical review time at Apple is one week. Once I got the confirmation that the Mac App Store will take Geolaria in, I announce the release date. Until then, fingers crossed is a must!
It has previously been quite some time to send Apple my Geolaria package. At the last second… Read on »